![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTN4sUUAq6J2u2F_Fg962mNDFAFlyci7a2d8Fkx9Iwi1t-UIWqjhGGxTdRHlNgEaXCX-YlxoXYSu707OMyIlCpi5rn9GJm4XLii-TZb4V5bhA8TBxNAqzCulEGFenOfM8rnPY68xYZ0MA/s320/WorldMapSketch.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj5SDZqre1JHEYjyFp5x2yA6V-pNUrUq9agqZvkHvWkULVNncIZe8W0rGVgOfFXcdP3vzz6uDgH3U7lHunE0eUgnxXSx1_LZGnAp_8vm0bif8N42B7Yd5RFrE5UsME5ZHOEQOBcrrvxAc/s320/WorldMapColor.png)
These are the sketch and colored versions of the world map for Tropix2. Because our map had to communicate 4 or 5 things to the player at once, there was a lot of talk and iteration on this particular screen. Eventually we landed on this solution which seemed like it worked pretty well.
1 comment:
Looks hot hot hot!
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